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PostWysłany: Wto 10:10, 24 Kwi 2007    Temat postu:

Ja też zwłaszcza że podałeś tą uboższą (czyli optymistyczną) część plotek Confused
za to tu są całkiem fajne przeróbki BA (obawiam się że to może być jedna z nielicznych armi które po reedycji coś sobą będą prezentować):
Cytat:
Im not gonna post the picture here so click on the link to see the cover.. You'll notice it's not taken on a camera phone or anything, I actually have the whole 2 part codex

I dont think BA are gonna get another codex based on the wording there if you can read it.. As it says this is the official codex, not update

Wargear changes
Exsanguinator - Description replaced with current narthecium rules. Nothing additional

Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)

Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it

Special CHaracters

Commander Dante - 200pts

WS6, BS5, S4, T4, W3, I5, A4, LD10 SV 2+
Rights of battle
Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
Axe of Mortalis - Master crafted power weapon
Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
Perdition Pistol - Metal gun that counts as pistol in CC

If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts

Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle

Mephiston - 225pts
WS 6, BS5, S5, T5, W3, I6, A4, LD10 SV 2+
Fearless, Feel no pain

Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn

Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades

LIRBARIAN POWERS
Might of Heros - same
Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affected

Brother corbulo - Same as old edition except 3wounds 100pts
no power weapon and has exsanguinator and the red grail
Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save

Chaplain Lamartes - 125pts Same stats as current 3W chaplain
Has the Death mask which gives all enemy models within 6" -1LD

Non-named characters (all have 2w and LD9)
Librarian - 120pts
Has rights of battle
Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
NO OPTION for inv save except with Term armor
Cannot take Transfixing glare but comes with other two powers as standard

Chaplain - 100pts
Same options as librarian but may take a power fist and a jump pack

Company Captain (3W and L10) - 100pts
Comes with Iron Halo
Rights of Battle
Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs

Honor guard - 125pts
Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
2A now and come with frag/krak grenades
5 marines (max)
Jump packs +25pts (entire squad) (30pts per model basically)
Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
2x Plasma Pistol
2x Powerfist/weapon
2x Flamer/melta/plasma
Sanguinary Priest for +20pts with exsanguinator
Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
Standard bearer +10pts
company champion +25pts. power weapon + combat shield
Meltbombs on a per model basis +5pts

ELITES

The Death company - Counts towards force org. Do not have to take
same stats. Rending, Furious Charge, Feel no pain, fearless.
Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
Pretty much same as rumors have stated.
You get 1 free DC per following squads
Honor Guard
Terminator Squad
Veteran Assault Squad
Tactical Squad
Devastator Squad
Jump packs +5pts per model
Additional guys +30pts
May have rhino or drop pod at point cost
Models equipped with power fists or power weapons may count them as normal CC weapons with rending

Terminator Squad - 200pts
5 men (max)
entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
Can take a drop pod

Furioso Dreadnaught - 100pts
Venerable +20pts
Death company dread +25pts (+D3 attacks and moves like death company)
heavy flamer +5pts
extra armor +15pts
comes with smoke and searchlight
May take a drop pod

Dreadnaught - 125pts
Assault cannon, CCW, smoke and searchlight
Venerable +20pts
Missile launcher +10pts
Multimelta, TL- Auto cannon - free
Tl- Las +20pts
Extra armor +15pts
May take drop pod

Tech Marine - 125pts (ouch)
NOT INDEPENDENT CHARACTER
Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
same stats, except comes with artificer armor
Options - Plasma pistol, servo harness +25pts
Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
May select rhino, razorback or drop pod

Veteran Assault squad - 150pts
2A and combat squads
Jump packs included
The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
Anyone can take combat shield +5pts or stormshield +10pts
0-2 - Flamer/melta/plasma
Per model basis: Melta bombs +5pts
Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
May remove jump packs and have rhino or drop pod for no point cost

Scout Squad - 80pts
combat squads
vet sarg included
5 additional scouts +65pts
Options: same as Da codex. Sarg may take melta bombs
Shotguns: R:12, S:4, Ap:-, Assault 2
MAY TAKE DROP POD

TROOPS

Assault Squad - 140pts
Vet sarg included
Same options as DA basically. Sarg can have combat shield and melta bombs
May remove jump packs and take rhino or drop pod for free

Tactical squad - 115pts
Same as DA codex
May take drop pod, rhino or razorback

FAST ATTACK
Bike squad - 110pts
2 bikes + 1 vet sarg
No combat squads

0-2 bikers +30pts
vet sarg may have power sword (no fist) and/or melta bombs
0-2 Flamer/melta/plasma

Attack Bikes - 50pts
HB or multimelta
1 bike

0-2 additional bikes +50pts

Land Speed Squadron - 65pts
Hb or Multimelta
0-2 additional speeders +65pts
0-1 Typhoon launcher +10pts
0-2 Heavy flamer +10pts or assault cannon +35pts

HEAVY SUPPORT

Devestators - 115pts
Combat squads
Options same as DA codex
may have rhino, drop pod, razorback

Land raider - 250pts
Its a land raider.
options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts

Land raider crusader - 250pts (no limit)
Its still a land raider and has crusader weapons.
same options as land raider

Whirlwind - 85pts
Vengeance Missiles
Incendiary Castellan

Options: Dozer blade, extra armor, pintle storm bolter, hunter killer

Predator - 70pts
Options : See whirlwind
TL - Las + 35pts
HB Sponsons +25pts, Lascannons +60pts

Vindicator - 125pts
Same as previous edition, same options as other vehicles

Baal Predator - 100pts
Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18")
Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
HB or heavy flamers +25pts

Rhino - 40pts
Over charged engines
same as DA codex

Razorback - 50pts
TL Las +30pts
Normal vehicle options

Drop pod - 50pts
No missile launcher option

--------

A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for

However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them
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PostWysłany: Wto 16:53, 24 Kwi 2007    Temat postu:

Ej kendo nie wiem czy wiesz ale wczesniej umiescilem link do tego:)
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PostWysłany: Śro 11:50, 25 Kwi 2007    Temat postu:

Jak dałeś tamten link to był tylko Ten wcześniejszy post Washa to co dałem pochodzi z drógiego Wink
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PostWysłany: Pon 9:53, 07 Maj 2007    Temat postu:

Cool
[link widoczny dla zalogowanych]
Kilka nowych modeli ktore wyjda w tym roku Smile ciekawe jak ma wygladac ta super shoota, oraz przegiety model xD necrona z kulka Very Happy.

[link widoczny dla zalogowanych]
TU plotki dot. DE
Maja wyjsc na lato/wiosna i co mnie martwi to:
- Grot dissapear
-Combat drugs: will change. Very probably, they will give veteran skills: furious assault, tank-hunters, courage, etc...
You will roll, and it's possibl eto get nothing!

A ciekawi mnie:
-New and more powerful tank.
- Better weapon that dark lance!

Jezeli by wyszli tak jak maja wyjsc to bedziemy mieli znowu 3 armie do w40k w ciagu roku:D
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PostWysłany: Pon 13:22, 07 Maj 2007    Temat postu:

co to jest to grot dissapear ?

wszystko fajnie,tylko że to są zapowiedzi na 2009 rok xD "dates: spring-summer 09. But will receive an update in a WD summer 08."

do tego czasu to można nawet umrzeć x.O
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PostWysłany: Wto 17:55, 29 Maj 2007    Temat postu:

Troche newsow IMO bardzo ciekawych z cytadeli Smile
Well, Codex: Apocalypse is looking to bring me back into the game. I used to be excited as hell about new 40k stuff, but since I havn't been playing I've inly been mildly amused. Apocalypse is looking to let us field armies of 3000 points and up and play the game at a high speed, and models I hadn't even considered possible for normal 40k are being released along side it. For the first time in a few years now I can't wait.

Here's a rundown of the Apocalypse rumors.

Games will not be organized with Force Organization Charts, instead they will employ these sort of tactical formations. The only cited examle of this is a unit consisting of 3 Land Speeders and a Whirlwind tank. The Land Speeders will range ahead at the front of battle and marker light targets for attack by the Whirlwind, much like some Tau do currently. What this tells me is that we can expect units to be combined in new ways with new mechanics in addition to their basic capabilities.

All strength 7 weapons will ignore armor saves, meaning that the massive increase of troops on the table will also die faster to keep the game's pace up.

Weapons might be getting a higher rate of fire for the same reason strength 7 weapons are so deadly.

Super-Heavy warmachines will be released for use with the Apocalypse rules. So far there are rumors of a plastic Baneblade for the Imperial Guard and conversion kits to turn it into a Chaos or Ork tank; an Ork Stompa Gargant, plastic Space Marine Drop Pods(bigger then Forgeworld's), plastic Valkyrie Dropships, and a plastic Trygon Bio-Titan for the Tyranids.

On ForgeWorld's part they seem to be upping the size of releases lately. The Gorgon mas troop transport came out a few months ago, they just released a new type of heavy tank last month, there are rumors of an Imperial Reaver Titan due at Christmas time, and the last off their massive Greater Daemons is expected to appear before long.

One of the less substantial rumors is of a Space Marine fighter craft. ForgeWorld intended for their Land Speeder Tempest model to fill this role, but they feel that it failed in that regard.



Not for release with Apocalypse exactly:

The ENTIRE Ork model range has been redesigned with the exception of the Ork Dreadnoughts and the 2 recently released sets. Orks are looking at a late 2007-early 2008 release.

Blood Angels will be getting an updated Codex in an upcoming issue of White Dwarf to hold them over until the real Codex is released next year. The following models are up for release, and it seems relatively soon because this look awfully official:
GAW 41-35 Warhammer 40K: Space Marines Commander Dante $17.00
GAW 41-36 Warhammer 40K: Space Marines Brother Corbulo $15.00
GAW 41-37 Warhammer 40K: Space Marines Chief Librarian Mephiston $17.00
GAW 48-90 Warhammer 40K: Space Marines Veterans (2007) $30.00
GAW 50-47 Warhammer 40K: Ork Big Mek with Supershoota $17.00
GAW 60-17-N Warhammer 40K: Battle for Macragge Activity Set $22.00
GAW 48-91 Warhammer 40K: Space Marines Chapter Council $35.00

Notice the last 2 entries on that list. No one expected it, but the Space Marines are getting a new plastic Veteran Squad in spite of the relativly new metal one, and the Chapter Council is supposed to be an Apocalypse release containing all the highest ranking officers, such as Master of the Fleet, and Master of the Armory etc. Both of these will be generic Space Marine set, not Blood Angels. The real Blood Angel set can be expected to appear alongside the actual Blood Angel Codex.

Necrons get a Necron Lord with Ressurection orb model......yea..that's all they get.

Dark Eldar sound like they're currently being sculpted by Jes Goodwin, which can only mean a vast improvment.

There MIGHT be a plastic Space Marine Terminator Commander set that is layed out very similar to the power armored one.

There will be anywhere from 2-5 Chaos codices coming out starting this fall. Originally there was supposed to be a Chaos Undivided Codex that included the non cult-specific Chaos Marines and Lost & the Damned; and one book for each of the 4 major Chaos Gods. Lately there has been a rumor saying that one Codex would deal with ALL Chaos Marines and another book dealing with the Lost & the Damned. At this point we'll have to wait and see.
There is supposed to be a MASSIVE plastic Demon Prince model in the works, plastic Raptor squads and Obliterator squads. A plastic Chaos Lord set designed in the same pattern as the Space Marine Commander set. ForgeWorld is creating Demonic War-Engines. The basic Chaos Marine MAY be getting a redesign to make them more wicked looking(for lack of a better term). All demons (big and small) have supposedly been redesigned as plastic sets. Last but not least, New Chaos Terminators are said to already be complete.
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PostWysłany: Pon 11:52, 04 Cze 2007    Temat postu:

cytuję z gościem z forum NG (orginał z warseera)
tekst na temat tego co mamy szansę zobaczyć jako kodeksy w dwarfach (czyli takie które zostały uznane za niopłacalne do wydania w osobnych book'ach)
Cytat:
Greetings all!

I was talking with a guy who works higher up in the Canadian GW branch, and we got to talking about WD and what's coming down the pipe. Apparently, it's going to be the main venue for less popular/niche army lists to be updated. He told me that it's a budget consideration. To release a new codex costs alot of money, but they already pay for the printing of WD every month, so as a cost saving mesure, they're turning to WD to put out new lists.

The following are in production, and will be released in WD. When, I do not know, but I'll bet by the end of 2008.

In no specific order:
-Space Wolfs
-Dark Eldar
-CHAOS DWARFS! - someone feel free to quote this on the Fantasy board.

More info as it becomes available.
[/quote]
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PostWysłany: Pon 13:47, 04 Cze 2007    Temat postu:

Dark Eldarzy ! łii ! ciekaw jestem czy będzie jakaś nowa jednostka :S
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PostWysłany: Pon 21:02, 04 Cze 2007    Temat postu:

Jesli dobrze zropzumialem to beda to pelne codexy tych DE i Wolfow dodawane do WD? :] czy to tylko jakies okrojone erraty do tych kodexow zmieniajace wszystko tak badziewnie jak sie to dzieje z coraz nowszymi kodexami...

Czy mi sie zdaje ze GW robi wszystko pod okrutna publike... Zwykly bohater ma 3W a kapelan i libra tylko 2W (jak dla mnie bezsens), chyba GW chce zmusic graczy do zmiany taktyk dlatego tak wszystko wydziwia i zostawia male pole manerwow...

A juz to z terminatorami jest kompletna porazka :/ tylko 1 ciezka bron na squad?! To robi juz z Terminatorow masakrystyczne cieniasy (bo wg mnie oni sa najlepsza jednostka w armii)...
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PostWysłany: Pon 21:40, 04 Cze 2007    Temat postu:

Obejrzyjcie codex BA... to jest codex najnowszy, a moim zdaniem ma ogrom możliwości Confused. Można wyciągnąć miażdżący cc i nie tracić strzelania (BARDZO) mobilnego (baale na 4+ ruszają się jak fast tank Smile), death compania, którą sam ustalasz, HQ z mega-taf dowódcami (niech ktoś mi powie, że mephiston jest cieńki Very Happy). Jest tego wiele, to samo z DA, armia się zmieniła, ale ma wiele możliwośći Smile
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PostWysłany: Pon 22:07, 04 Cze 2007    Temat postu:

Kodeksy ktore wychodza w WD sa ta beta Kodeksy, kodeksow ktore maja wyjsc za okolo 1 rok. Moim zdanuiem jest to bardzo dobry pomysl bo gracze moga wylapac waly i inne niedogodnosci i kodeks moze wyjsc bez przegietych rzeczy ale za to grywalny i dajacy multum mozliwosci. Co do terminatorow se zgodze (tez nie sa tak dobrzyjak opisuje ich fluff) ale co libry i kapelana to uwazam ze jest to sluszne bo w koncu to nie w 100% wojacy tak jak commander, oni pelnia troche inna funkcje.
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PostWysłany: Wto 12:33, 05 Cze 2007    Temat postu:

Gromek skąd masz to info że to niby beta wersje? Z tego co wiem nie planują wydań takich poprawionych kodeksów, a z dość mocno pewnego źródła wiem że to co ukarze się w dwarfie to w pełni oficjalny kodeks jak dajmy na to kompania pancerna IG.
A co do bohaterów to weź poszperaj we flufie co? Jeśli już jakiś koleś powinien mieć mniejsze zdolności do bezpośredniego mordobicia to moim zdaniem właśnie normalny kapitan - ten kolo ma dowodzić całością sił, podczas gdy taki kapelan w bitwie ma dowodzić jakimś odziałem np prowadząc go do szarży na jakąś naprawdę groźną maszkarę / jednostkę / pozycję wroga, libra to samo jeśli idzie w pole to z jakimś konkretnym zadaniem wymagającym najczęściej podejścia na wyciągnięcie miecza do jakiegoś wrednego s*****syna i to na dodatek nierzadko dysponującego jakimś mentalnym powerem
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PostWysłany: Wto 15:45, 05 Cze 2007    Temat postu:

Oj Kendo, co do kodeksow to jest wiadome ze to beta testy (warseer i cytadela).
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PostWysłany: Śro 9:12, 06 Cze 2007    Temat postu:

Cytadela to jak dla mmnie nie jest pewne źródło, a na warseerze to może i było cos o becie ale dawno temu, aktualnie jakos nikt nie zapowiada że bladzie w najblizszym czasie (a jeśli chodzi o GW to termin ten obejmuje coś ze dwa lata od teraz) dostaną regularny kodeks
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PostWysłany: Śro 15:51, 06 Cze 2007    Temat postu:

To zobacz moj news i czytaj dokladniej na warserze pisze i to dosc widocznie
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